FELDSCHLACHT IV'S PROFILE
Hey, what's up? My name is Feldschlacht IV, but a lot of people also call me Mog, so that's fine too. I like working on my game, and I also like downloading some of your games and giving them a spin as well. I'm also big on community related things to get all of us together for whatever reason. If you're sticking around here, you'll definitely see more of me in the future.
See you later!
See you later!
Search
Filter
RPG 20XX Engine
I've been out of the loop for a while. Can someone, Wolfcoder or otherwise, make a definitive list of what this engine will be able to do? I'm deciding whether or not to craft Chronology around this engine, but what can it do?
The Realms Shattered
Chronology of the Last Era
damn, homie
With that said, I just got a new laptop, along with my old hard drive. No longer reduced to jerking off, updating Facebook and checking my bank account with my roommates computer, I'm back in the game.
With that said, I just got a new laptop, along with my old hard drive. No longer reduced to jerking off, updating Facebook and checking my bank account with my roommates computer, I'm back in the game.
RPG 20XX Engine
RPG 20XX Engine
RPG 20XX Engine
Also, your comment before about multiple battle systems with your program is a real possibility, right?
^ That.
Because if its still a 'yes', well, that's pretty fucking awesome.
author=WolfCoder
When this engine is complete, I will pretty much just spend time fixing bugs and adding new battle systems. You'll be able to change battle systems using a syscall even to any battle system you want mid-game to support special battles.
Special battles? Like in Phantasy Star IV where you fought with your vehicle on giant monsters. You might have a first person MODE7 tank shooter system someone wrote for you that you can switch to.
^ That.
Because if its still a 'yes', well, that's pretty fucking awesome.
RPG 20XX Engine
You mentioned before that you're fixing the Agility to be FFX style, with it being turnbased with the possibility of multiple turns. Is there going to be a way for the player to tell who's turn is coming up next like in FFX? And how will the algorithm work in that system?